I’m working on a game that has been very stable on regular display devices. But when a VR device is used (Oculus DK2 to be precise), the game freezes seemingly random and must be forced quit.
There are no error messages or anything at all to give any hints what could be wrong. The project is quite complex with more than 25k rows of code. Going in blind trying to solve is such a pain.
I don’t understand why a display device should cause this kind of behavior. It’s just a display, although it affects the camera. How can a display device freeze the game? It’s just a display. That makes no sense at all. The code is exactly the same as when a regular display is used, and that works fine.
What could possibly cause this freezing behavior, when the game works just fine on normal display devices? Any ideas at all?