VR hardware for professional specific use

Hello everyone,

I’m coming here to request some information about VR hardware.

This is my problem :
I’m developping a software, I need to be able to show a scene on VR (no problem for this), but also to have another camera showing the scene on the computer, with an interface to interact with the scene (One person will use the VR headset to see the scene, and the other person will use the computer to interact with the scene)

The problem I have is that I need to make all of this work with a laptop (a gamer one if needed), or, the best solution, an average desktop computer.

The software won’t be demanding in terms of graphics or calculation (just a small simple scene, no interaction from the player with the environement, no colisions, etc…).

I actually own an Oculus Rift, which is not compatible with most laptops.

I thought about 2 solutions :

  • Another VR headset (Vive ?) which is more compatible with laptops.
  • Using an Oculus quest, and having one software for the VR part, installed on the Oculus quest, and another software on the average desktop computer, and make the desktop application interact with the VR one using the network. The problem with this is that I need the 2 peoples to see the scene at the same time. I know the Oculus Quest can cast its video on a screen, using a Chromecast, but it would be a lot of stuff to do before using the app (starting the app in VR, starting the app on computer, connecting both of them, connecting the Chromecast, etc… Not very convenient).

I would love the advices of people with more experience than me on VR, and on Unity in general, to tell me about my 2 potential solutions, or other solutions <3

Thanks by advance !

If it were me, I would use the Quest with another copy of the app running on the laptop, communicating over the network. It sounds like the amount of data you need to sync (mostly camera position, I would guess) will be fairly minimal.