Hi,
I am using Unity 2021.3.8 and i tried tracking head presence but it is not working properly. It detects presence even if i am not using the Oculus quest
I am using this code :
if (!headSet.isValid) headSet = InputDevices.GetDeviceAtXRNode(XRNode.Head);
headSet.TryGetFeatureValue(UnityEngine.XR.CommonUsages.userPresence, out bool presence);
_userPresence = presence;