Hello all! I bought a Vive over the summer and realized how amazing the future of gaming could be. I picked up C# and Unity over a month ago and have been trying to create a VRMMO (not huge scale but a small test). I have no idea what I am doing and am hoping someone could prove me with some guidance. I also would like someone to help explain how things in other vr games are programmed. Thank you for your time!
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How do mobs in Vanishing Realms or Gorn have responsive AI that block sword swipes, arrows, etc.?
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How does Raw Data achieve a sheathing mechanic? (putting the sword on your back and bringing it back out)
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How do games like Unspoken Vr use spacial awareness and gesture tracking to cast spells (I have zero idea of what to do here.
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How do games like Onward dynamically detect if you are crouching or laying down or standing?
I know some of the answers might be really simple, but I am truly truly lost. Thank you for the help!