Hi.
using Unity 2019.3.12f1, URP 7.3.1.
I use 2 cams, first for vr, second for a ui like spectator view:
1. cam is targeting: both eyes. I have to pick a Target Display (picked first, tryed second, tryed render texture instead…), actually i dont want to output the image to the mainscreen at all, just to the head mounted display.
2. cam is tartgeting: None (Main Display). Tryed first and second display… But if it shows up on mainscreen the head mounted display is all black, otherwise I get the vr view on both displays and the second view is in nowhere.
I never get it to the point where cam 1 is visualised on the headset screen and cam 2 on the Main Screen…
What am I forgetting?
Best
Daniel