HI, I have what is probably an easy task for most that I’m just having a heck of a time with. I wanted to start a claw/Crain game in VR. I made a joystick object and constrained its movement and rotation except for its X and Z rotation and I can grab that with the XR interaction and move it around as expected .
Now I would like to get values from that rotation(the joystick object) and make a 2ed object move along its X and Z . I built a graph that kind of works (pictured) that gets the Angle from the stick and transforms it to the 2ed objects position but the issue is since the joystick starts at 0,0,0 … on play the 2ed object jumps to the worlds 0,0,0 and starts from there. I think I need to have the 2ed object move on its own x,y,z and not the worlds X,Y,Z but not sure how to do that.
if you know how to fix this or even better a proper way of doing this task ,please let me know. Thank you