VR Interaction System Using Native Unity XR Input System

I’ve been working on a project using native Unity VR support (using the UnityEngine.XR features such as the Tracked Pose Driver and XR Input System), so far it’s going great. There are no platform-specific SDKs holding our app down to one platform, and no use of things like VRTK which contain various amounts of code written by other people and the Zinnia Subsystem.

I would like to know if anyone has encountered or used a VR interaction setup like those on the store/github such as EasyGrab, VR Interaction or NewtonVR that makes use of the built-in Unity XR input system? It seems like a headache that most of those interaction packs only support SteamVR or Oculus SDK when there is an input system and device tracking components within Unity which work on all VR devices.

I am going to start writing my own or adapting one of the mentioned solutions, but I wouldn’t want to wast time/effort if someone else has done or found the same!

https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@0.0/manual/index.html

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https://blogs.unity3d.com/2019/12/17/xr-interaction-toolkit-preview-package-is-here/

here we can download the examples: https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples

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