VR maps

Basically,

I am new to development of Virtual Reality and what I need right now is just the terrains. I want to make terrains in nature in their dynamic surroundings (e.g. mountains in winter/summer). So, I already know C#, but I don’t know anything in Unity. Questions:

  • If I want to change the environment dynamically, does it need to be implemented as a button in the map where you choose your surroundings in a specific environment, or every surrounding is going to be a new terrain?
  • Are there any standards that I need to look out for because I am trying to develop a mobile application in the ending?
  • Are there any courses or yt channels where I can watch the tutorials that I need because all of the functionalities that I am going to have is the first-person view and switch between terrains and terrains surroundings)?

There’s lots of tutorials on Youtube or you can press the “Learn” button at the top of the page.

What you would do to change the environment depends on what you’re changing. That can mean anything from changing a color, instantiating a new gameobject you place in the environment, to modifying the mesh of a terrain object. How you want the user interface to be to make those changes is up to you.

For mobile you’re going to need to keep polygon numbers down, you’re restricted on lighting options, and restricted on types of textures you can use, among other issues to look out for. I’d start with reading the manual and going from there. You’ll get more specific help with more specific questions.

https://docs.unity3d.com/Manual/android-GettingStarted.html

better get to work :slight_smile: thank you very much for the help

Terrains in VR is hard becasue of perfomance. I’m working on a larger map for our game right now.

Some tools that are nice to have are

Gaia
CTS shader
Easyroads
Vegetation studio (this one is absolute crucial if you want to be able to hit 90 fps in VR)
Relief Terrain Pack (If you need to have terrains with underground segments like underground bases etc) havent tried myself

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