VR, MSAA, HDR and forward rendering

Should MSAA and HDR work at the same time in Unity 5.6b4 with forward rendering?
I have Windows 10 and HTC Vive.

When I enable HDR from the camera then the image is not anti-aliased anymore.

I can get MSAA + HDR + Forward + VR working. It’s possibly that the aliasing you’re seeing is related to another issue; have you implemented the fix from this thread? SteamVR + 5.61 = "GL.End requires material.SetPass before!" - Unity Engine - Unity Discussions that issue was causing the imagine to appear low-quality and aliased for me. Doing the fix described there resolved the issue for me.

This seems to be a different issue. The fix mentioned in that thread is already implemented in the latest SteamVR plugin which I have.