I didn’t know exactly where write it… Sorry if I’ve made a mistake.
I’m working on a game project for school. Its a coop game with one player is with a HTC Vive Pro and a player with a PC. We wanted to keep it local, but a friend told to do it multi… I used a scene to test “networking script”.
I’m note sure to understand everything, but it worked. Now my problem is to be able to create 2 different kind of player, is it possible or not ? If you have any suggestions, it would be amazing
If your’e asking, can you have two games running at the same time on one PC and they’re talking to each other via networking?: Yes
If you’re asking, can one game be VR and the other be console?: Yes
If you’re asking, how to start one in VR mode and the other in “pancake”?: That’s up to you, but since you’re thinking about sharing the PC, then I’d suggest a startup parameter like C:\mygame.exe --noVR
If you want to know how to write multiplayer games to understand networking, I can recommend Penny’s course on Udemy or Holistic3D. The course covers UNet, which is deprecated and will be going away in a few years. But Mirror was created to replace UNet and is almost exactly the same API, so there’s still a lot of value in that course.
She’s also about to release another networking course for Photon, I think it is.