VR Nunchucks

Id like to try to create some nunchucks in VR so ive been researching how to rig them using Unity but my question is should I create and rig them in the modeling program i use then import the whole thing into unity or should i just create the meshes in my modeling program then rig them in unity using unity joints?

Is there a benefit to creating and rigging them before importing them to unity as opposed to doing the rigging in unity?

VRTK’s InteractGrab system + a chain of Hinge Joints (or configurable joints) would be a good start.

Model your nunchucks so that each link in the chain can have its own hinge joint.

Use a large spring force so the links don’t rotate much with respect to one another.
Or instead of chain links, go for a rope and use a Bezier curve to trace a line renderer along the path for smooth interpolation.