I have an issue with my oculus Go application which I am assuming is also an issue with most VR headsets and apps that play 360 degree videos.
As it stands right now whatever direction I was facing when I put the headset on that is the direction that the application will pick as “forward”. This is all well and good but there are several instances with our application where the person may have put the headset on while standing up and facing a direction and then sat down with the headset on and now is facing let’s say 90 degree to the right.
The video would now play with a 90 degree error. If I take the headset off while sitting down and put it back on and start the application again it is now oriented correctly.
My question is: How do I reproduce this re-orientation of the headset from within Unity, on-command.
I am not using the oculus SDK.