VR supported option

I am waiting for an Oculus Rift HMD hardware to arrive in post, but in the meantime, I am continuing the work on our Unity application, so I am just wondering: Is it really as simple as ticking the VR supported checkbox in the Player settings, and then plugging in the HMD? So, I can develop whatever I want in Unity and as soon as the headset arrives, just connect it and tick that box and everything works?

Yes, but, take into account VR works a little different, heres some basics:

  1. Make sure your models are to the correct scale to real life.
  2. Your camera should be where you want the players head to be, you cannot move the camera but can make it a child to a gameobject then move the gameobject.
  3. Fast movements can make you feel a bit dizzy just be careful.
  4. Screen space UI doesn’t render, for VR it’s recommended to use world space.

It’s a bit of a different way of thinking, you’ll see what I mean when it arrives.

Jon

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Hi Jonny,
Thanks for your excellent tips.
I will keep them in mind, and look forward to receiving the HMD!
Cheers,