Hello,
I need help with setting up Sword Physics for VR in Unity,
Right now the sword has a Rigidbody with a mass set to 25, and a Mesh Collider active.
the Objects are round and are coming at me from a distance using
GetComponent ().AddForce ((HMD.transform.position - transform.position) * (Speed *100));
Which gives the Sphere object a force directed at me.
It has a Rigidbody with a mass of 5, and a Sphere collider.
None of the colliders are triggers.
The thing I need is when I hit a Sphere Object when it is stationary, no matter how fast I move the controller it doesn’t give the Sphere Object the Physics that would happen if i hit it with a sword in real life.
The Sphere doesn’t move like something hit it, it only budges.