# VR Version

**URL:** https://discussions.unity.com/t/vr-version/652512
**Category:** Analytics
**Tags:** Analytics
**Created:** [January 19, 2017, 1:33am UTC](https://discussions.unity.com/t/vr-version/652512 "2017-01-19T01:33:32Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![MythicalCity](https://avatars.discourse-cdn.com/v4/letter/m/a88e57/32.png) [@MythicalCity](https://discussions.unity.com/u/MythicalCity)
#### Post date: [January 19, 2017, 1:33am UTC](https://discussions.unity.com/t/vr-version/652512/1 "2017-01-19T01:33:32Z")

</div>

Hi, is there any sort of user parameters that can be set for each user/session in analytics? ie: if I want to take a user as running the VR version of the game, can I do that or should I setup a custom event that is fired on start if the user is playing the VR version?

---

<div class="post-metadata">

### Author: ![ap-unity](https://avatars.discourse-cdn.com/v4/letter/a/3d9bf3/32.png) [@ap-unity](https://discussions.unity.com/u/ap-unity)
#### Post date: [January 20, 2017, 12:23am UTC](https://discussions.unity.com/t/vr-version/652512/2 "2017-01-20T00:23:58Z")

</div>

> [@MythicalCity](#):
>
> Hi, is there any sort of user parameters that can be set for each user/session in analytics?

For a user? Yes. For a session? Not really.

For a user, you can create a Custom Event as described and then build a custom segment to look for that Custom Event.

[https://unity3d.com/learn/tutorials/topics/analytics/introduction-custom-segments](https://unity3d.com/learn/tutorials/topics/analytics/introduction-custom-segments)

Then that user would be added to that segment and you can check any data against that segment. However, this is assuming that a user will be exclusively VR. If you are making a game that simply has a VR mode and users can switch back and forth, then it might not capture that accurately. (Once the user sends the VR event, they will stay in the VR segment.)

There isn’t a straightforward way to do this for sessions. However, you could send VR-specific Custom Events so you can track VR users separately from normal users. And you can still use the event you mentioned (sent at the start of the game if the user is playing the VR mode) to count how many users are playing the VR mode per day.

---

<div class="post-metadata">

### Author: ![MythicalCity](https://avatars.discourse-cdn.com/v4/letter/m/a88e57/32.png) [@MythicalCity](https://discussions.unity.com/u/MythicalCity)
#### Post date: [January 26, 2017, 11:39pm UTC](https://discussions.unity.com/t/vr-version/652512/3 "2017-01-26T23:39:42Z")

</div>

Ok great that helps me understand it a bit better. Thank you!
