VR view breaks during certain points (Oculus Controller)

Hi,

I’m having a bit of an issue with my scene. During certain points, my vr view breaks. and objects in the scene get misplaced. I think this is an issue with geometry rendering. I have example images below.

This is how this object is supposed to look:

but when it breaks, this is what happens:

I actually I figured it out! It had to do with enabling adaptive resolution. After I turned it off, it worked fine!