I am working on creating a VR UI Interface in world space, although in screen space the text is fine but it gets pixelated in world space especially as I a move the camera closer it is very noticeable, what may be the best way to avoid this I have tried to increase size of the font but still cant achieve satisfactory results on the htc vive…any help will be appreciated. Thanks!
You should try the following in order of precedence till you are satisfied with the results
-
Increase the font size to a much
higher value and scale down the
object and set the ‘character’ to
‘Unicode’ in the import settings of
the font. -
Increase the value of the ‘Dynamic
pixels per unit’ on the Canvas Scalar
component on the UI Canvas object.