When I launch Unity 2.1 my Editor Log shows me this…
OpenGL:
Version: OpenGL 2.0 [2.0 NVIDIA-1.5.30]
Renderer: NVIDIA GeForce 8800 GT OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 256 MB
But my “About This mac” shows me…
Chipset Model: NVIDIA GeForce 8800 GT
Type: Display
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0611
Revision ID: 0x00a2
ROM Revision: 3233
Nitice teh discrepancy in VRAM values…
I am running dual monitor (1x 30" and 1x 24") so does that mean that…
a) My VRAM is being evenly split between the 2 displays?
b) Unity is only reporting back the VRAM on the display it is currently on?
if (a) is correct, then does that mean that a client that is running one of my games that has a 256MB 7300GT and 2x displays, will only get 128MB VRAM on the display they are running my games?