_Grim
1
Hey, I am not sure whether this is the right place to ask this but I am having a little trouble baking the textures in 3ds max (render to texture) . I have tried using both vraycomplete map and complete map but the diffuse maps appear in patches. I did a flatten mapping from a UVW modifier and tried saving in different formats, I have also tried rendering out a separate diffuse map but the diffuse map shows up the same way in patches for some reason.
I am really stuck here and would appreciate any kind of help.(Sorry if this is the wrong place to ask this questions)
Thanks in advance.
Cheers
Fappp
2
I think you’re not doing it wrong, but overlook one important thing!
Everything rendered to textures ( normals, height, diffuse ) is not shown in the rendered texture window. This is just a placeholder image of some sort. If you pick the right output ( diffuse ), it will output the correct map into the specified folder.
Please check this file and avoid saving the maps from the rendered frame window!
Hope this helps, I’m willing to help you further if it doesn’t!