Hello, as someone needed help with it and it’s relevant to my next project, or parts of it at least, i am going to go on a little journey in trying to get a nice vray-rendered scene from 3ds max into unity with it maintaining much of its niceness using free or cheap assets and materials when needed
This is the scene i intend to move across
As i saw in my vray lightmap baking guide some people wanted some video guidance so is there much call for a video tutorial i shall put on youtube covering this? It might take a while before it comes about fully but yeah, just wondered if anyone was curious
Hello, what started a couple of days ago as a simple effort to show someone how to bake lightmaps from max/vray became a little trip into sprucing up a rendered scene into a fancy realtime one where i delved into smooshing a few fancy shaders together (i gave a cloth shader some specularity for embroidery and a translucent shader ‘corrected’ fresnel reflections for the pure hell of it) with nice lighting models like oren-nayar and translucency, approximating glossy ‘projection corrected’ reflections and various other nice things. I obsessed over some things and completely rushed through others so the result is very uneven but i went over what i felt i wanted to before committing to my next couple of ‘projects’, the important thing being that it’s all in Unity Free and i could have done it in 3.5 and by the time i realised that i was too stuck into 4, oh well, no webplayer for now
I value my time so i’m wont really want to do a bunch of videos if noone really gives a damn but if it seems folk will benefit i’ll try and cover the bases i touched in some tutorial videos or something
Alright well i decided to fix the glass on the floor cause it was bugging the hell out of me, does anyone know how to stop it dulling what are supposed to be texture based strip lights below?
I think if i can work out how to have the lights all shinier through the glass i’ll be quite happy then
Oh that was youtube telling me there was shaking in my video and theyd fix it, well, it was bloody rubbish, ive reverted the changes im hoping its gone back to normal now… oh it hasnt, well thats youtube for you, it’s been telling me its changing it back for about 20 minutes now
But no, the ‘tearing’ effect is youtube being rubbish, im never using their suggested edits again
I think this’ll be one of those thread where i go ‘hey guys i did this!’ and noone replies forevermore, but hey, least youtube unbroke my video
I was saying how i’d made specular reflections for the embroidery and now i realise i hadn’t, in fact, made specular reflections for the embroidery, i felt honour bound to do it since i said i had so here you go
Well… i’m not sure why you’d want those? Some of the textures i cant redistribute so i cant really post flats, but as every texture is simply a very simple power of 2 tiling texture as nothing has particularly complicated uvs on on uv1 in the scene i just dont see the point. Why do you want to see wireframes of the models too? The environment is a hastily box modelled thing (it’s only a few hundred polys max) and the furniture is stock models (i decimated the statues but i just couldnt be bothered with the seat so its quite high resolution)… not much to be learnt there i’d imagine… and the lightmaps are er… for the models uv2 having being auto unwrapped. I don’t particularly mind showing wireframes or the lightmaps but what would you hope to learn from seeing these things? Thankyou for the compliment though!
It just occured to me you might have wanted to see the scene flat lit without lightmaps and then just lightmaps… is this the case? can do that i spose!
No no I dont mean give me the textures and stuff, I just want to admire your work more by seeing everything dissassembled! Place watermarks on them if you wish
When game artists see such great work it’s natural for them to want to see how many tris it took and where they are placed and such. Inspiration basically
Someone particularly wants me to do a few videos on the matter so i’ll tri do that (hah!) today maybe. Model complexity-wise though, everything i modelled was very simple
I’ll jot down some notes and think of how best to do some tutorials
HI lazygunn, did you manage to make those tutorials? Being a novice, I am so eager to look at your workflow… I’ve been pulling my hair out trying to figure it out for myself!