Vray2 in unreal.. For baking textures. Hope soon to see same feature in unity

https://www.vray.com/vray-for-unreal/

I decided to switch back to unity for arch viz on pc and mobile and for the faster compiling speeds but I am not happy with the results of baking and lighting. Needs too much work to make it more realistic.

I hope to see vray in unity too. It will blow material realism sky high…

Could you point me to the point in their presentation or there documentation where this feature is explicitly mentioned?
From my understanding vray is only used to render out final images and not baking textures.

Unity Progressive Lightmapper is far ever better than Unreal lightmass and it’s comparable with Vray from indirect light quality side

Also i think Vray will be used for offline rendering inside Unreal. You can do that using Rove3D inside unity now .

Unity lightmappers :
Octane Progressive Lightmap Baker (coming soon, early next month)
Progressive Lightmapper (5.6+)
Enlighten (5.0+)
Ray Traced Lightmapper (Asset store)

How to switch from Unreal to Unity? or how to set up Unreal materials inside Unity ?
Watch the videos :
https://www.youtube.com/playlist?list=PLVXvfvDWvto3W3M2FoJFQSwSwIQ89F_LW

Some unity renders using Progressive Lightmapper and Enlighten :

3194897--244029--photo_2017-08-24_05-17-25.jpg 3194897--244030--photo_2017-08-24_05-17-32.jpg 3194897--244031--photo_2017-08-24_05-17-54.jpg 3194897--244032--photo_2017-08-24_05-18-01.jpg 3194897--244033--photo_2017-08-24_05-18-09.jpg