After trying to understand how EditorVR is abstracting VR input systems I discovered branches where work has been done on this:
https://github.com/Unity-Technologies/input-prototype/tree/new-vr-input
and
Exciting, but I haven’t been able to get it working. Standard non-vr input (ex: mouse) works fine, but VR input fails silently which makes debugging difficult.
Is there something I’m missing?


