VRWorks Setup

The setup instructions are:

VRWorks plugin comes with two C# scripts VRWorks and VRWorksPresent located in Assets\Plugins\VRWorks\Scripts folder. Both of these scripts need to be attached to the main camera in order for VRWorks to work properly. Please make sure that VRWorksPresent is attached after all image effects since it needs to execute last in order to present correct image on the screen. In addition to C# scripts VRWorks also contains native plugin GfxPluginVRWorks32/64.DLL located in Assets\Plugins\VRWorks\Plugins\x86/_64 folders. Please make sure that DLLs are correctly imported in your project and assigned to correct platform (either 32 or 64 bit).

:warning: If you do not import DLLs correctly by selecting “Any Platform” and “Windows x86” for 32bit and "“Windows x86_64” for 64bit version in the Inspector you will get “DLLNotFoundException: GfxPluginVRWorks32/64” error in the console window and VRWorks will not work.

Two Questions:

- The SteamVR CameraRig tags both the Camera (head) and Camera (eye) as Main Camera. Which camera should the VRWorks scripts be attached to?
- I’m not understanding the DLL part. I’m looking at the inspector for the scripts and don’t see a place to add the DLL’s. Where do you select “Any Platform” and “Windows x86” or Windows x86_64"?

Thanks for your help!

Reposted this thread in the VR section: