VS2012 Syncing automatically?

Hello,

I’m quite new to the wonderful world of Unity and I ran into some “problems” with the VS2012 integration. I’m not sure whether it’s a feature, stupid user error or an actual error, but I managed to synchronize the project with my VS2012. However, whenever I modify a script, it doesn’t update automatically to Unity while with Mono it does update. I have to hit “Sync with MonoProject” (which does sync it). Again, after this, i have to reload my projects in VS2012 etc. This seems like awful lot of inconvenience for how I imagined it would work. Have I failed in the setup or is this how it is supposed to work?

BR,
-Sami

Alright, I figured that a simple Refresh is enough to refresh the scripts it seems (CTRL+R). Still to go further, is it possible to do this automatically when “Play” is pressed to enter the game view?

Works instantaneously for me. You only need to press the Sync Monodevelop project once. That creates a visual studio project in your um… project folder. Then open that in visual studio. Any time you modify and save a file, it will automatically update in Unity. There’s nothing to sync since you’re just editing the original files.