I created a brand new Mixed Reality project based off Mixed Reality Template Quick Start Guide | Mixed Reality | 1.0.1 (unity3d.com)
I made no changes to it. Now I want to attached the debugger. I enabled ‘Development Build’ and ‘Script Debugging’ in Android Build Settings, and in ‘Player Settings’ → ‘Player’ I removed ‘Vulkan’ from ‘Graphics APIs’ since it just crashes every time (see Unity Issue Tracker - [Quest] - Vulkan Development Build crashes on load (unity3d.com)).
VSCode then gives the opportunity to attach to ‘Unity Editor ’ when selecting ‘Attach Unity Debugger’, and it does attach. However no breakpoints in my own .cs files are ever hit.
Moreover, if I select ‘Wait For Managed Debugger’ in Build Settings, it will just wait forever. While running if I again select ‘Attach Unity Debugger’ to display the list, it never changes.
I also enabled internet access by removing the force removal in OpenXR meta quest support, and set internet access to require in player.
Can anyone tell me what is going on and how I can get the debugger to attach with the quest3 in VSCode? Thanks.