VSync Count seams to be off in iOS Build

Hey Guys.
I am having the problem, that my Game seams to run in “slow motion” under iOS. after a lot of try and error i think I know the reason: when i turn VSync from “Every VBank” to “Dont Sync” in the Unity Player the Game also runs in the same weird “slow motion mode (no, its not “just” a low frame rate - the profiler says constant 30FPS)” there.

so I set in every Quality Setting the VSync to “Every VBank” and hope that will help but i have still super slow motion.

Does someone know how to solve this issue or had something like this before?
Thanks!

I solved it using this script:

using UnityEngine;
using System.Collections;

public class FrameControl : MonoBehaviour {
	
	public int target = 45;

	void Start () {
		QualitySettings.vSyncCount = 0;
	}

	void Update () {
		if (target != Application.targetFrameRate){
			Application.targetFrameRate = target;
		}
	}
}

Somehow forcing game to run at 30-60 fps seems to be working and the slow motion is gone. It’s weird because you don’t have to do this when you build on android.