VSync "Every Second V Blank" Not Working (5.4b18)

Both QualitySettings.vSyncCount and the Quality window report that VSync is set to “Every Second V Blank”, but the frame rate does not reflect this. Prior to b18, my game would hover around 30fps. Now it hovers in the 50s (going as high as 59) with VSync set to “Every Second V Blank.” The other VSync settings behave as expected.

Bug? I’m on Mac OS X 10.11.5.

Thanks!

  • David

Did you check standalone build?

Hmm. Implemented a rough frame counter of my own and it reports 30fps with Every Second V Blank. Also quit and reopened Unity, and the “Stats” view in the Game window is now reporting more normal values.

Nothing to see here. Move along, move along!

Editor is twitchy sometimes with vsync, needs a good slap.