Both QualitySettings.vSyncCount and the Quality window report that VSync is set to “Every Second V Blank”, but the frame rate does not reflect this. Prior to b18, my game would hover around 30fps. Now it hovers in the 50s (going as high as 59) with VSync set to “Every Second V Blank.” The other VSync settings behave as expected.
Bug? I’m on Mac OS X 10.11.5.
Thanks!
- David