Hi!
I’m making a runner game with a linear movement and I need a really smooth movement therefore vsync is a requirement. But every second I’m losing a frame. If I switch off the vsync I have an important tearing issue.
I’ve tried to watch at the profiler but this is what i get:
I’m not sure if the vsync is working, cause I can’t watch tearing, but i can’t understand the behavior of Gfx.WaitForPresent here.
I make this test on a Mac Mini i5