Vsync still on?

Hi,

I have “don’t sync” switched on in the Quality settings, but in the profiler window, there is still a huge amount of vsync cpu usage and it looks like its still turned on. Why is that?

Greetings

Unity has two ways to limit frame-rate:

If you turn off vSync and set targetFramerate to a ridiculous high value and still see “Wait for GFX”, then you’re probably GPU bound. Means the CPU waits for the GPU.

The poor man’s way to check if you’re GPU bound is explained here:
http://www.shawnhargreaves.com/blog/how-to-tell-if-you-are-cpu-or-gpu-bound.html

I use the line “Application.targetFramerate = 60”, because I am developing a mobile game, and a Tutorial said its good for mobile … does this make sense?