Vue terrains made ugly.

I’m using Vie to Gen terrains which have high polycount fractal surfaces. When I bring an object into unity, the object is extremely low poly and looks like a '90s game.

Ideas?

no idea at all since you’re not being clear about how you bring it into unity. It is as if you wave a sparkling magic wand and wind chimes sound and there it is in its 90s ugly glory.

If you want help, be specific.

Sorry for any confusion before. I was writing on my smart phone, which is hobbling.

I have Vue 9 which generates fantastic terrains. I export a Vue created terrain in .OBJ format, then place it into the Unity directory under Assets for a new project. The .OBJ file shows up and Unity reads in the texture files.

However, when I put the terrain into the scene panel of my Unity project, it appears, and roughly looks like the correct terrain, but it has huge polygons. When I bring up the Game panel, the terrain looks like it was created for the first version of DOOM. Very low detail, blotchy texture.

I believe Vue is exporting a very high polycount terrain.

Anyway to make that transition better?

If it’s coming into Unity like that it’s most likely because that’s how Vue is exporting it. Open the obj in another program to verify, but Unity really doesn’t make any changes to the input file. I don’t know how Vue’s rendering system works, but from what you describe it sounds like it uses a low poly base mesh and applies geometric tessellation to the low poly mesh to give more detail.

In which case you may be able to adjust the export settings in Vue to give you more detail.

One quick way to check is to see how big the exported .obj file is. A high resolution terrain in obj format will be at least a dozen MB, and most likely much more. If it’s a small file then it’s because there’s not much geometry in there.

Yes, you can change the export resolution of the object when you will export to obj.
You also can export a hight map wich is sometimes a better solution depending on what you want to archive.