Vuforia AR project not running when build for WebGL platform

Unity version : 5.3.5f1 (64-bit)

I have created an AR project using Vuforia extension in unity. The main purpose of the project is to detect a target image using webcam. When the target image is detected then it will show the model on screen.
The project is running fine in unity editor. But when i build the project for WebGL platform it is showing some error. The snapshot of the browser window is given below.

Are you using native standalone (osx/windows) plugins ? If so, that might be the problem since they cannot be used in unity webgl.

Dear Marco.

I am relatively new to Unity and AR in general, I followed the instructions as per tutorial on youtube (Link=

)

I used Vuforia License Key for Mobile and imported that with Image Target into my Unity version : 5.3.5f1 (64-bit), its runs perfectly fine in Unity Editor. But when I export/build the same solution using WebGL, it gives error as above and does not show AR Camera.

Same project when exported as .apk as build, it run perfectly fine in Mobile device as well. I want the solution to run on Web Page, which I am not able to do as I am stuck with this error.

I just downloaded the package and it looks like it only supports Android and iOS.

Anyway, I believe Vuforia is specifically aimed to work mobile devices, which we don’t officially support on unity webgl yet. So, that might be something you may want to consider.

Dear Marco.

Can you please suggest what other platform i can use other than android/ios

Can’t you make a native android/ios app, instead of webgl ?

Dear Marco.

My requirement is to run the Project on desktop web browser.

i have same error when i build unity (64-bit) to webGL, what’s should i do? thanks…

Is it the same error?

Anyway, native-x86 dlls cannot be used as plugins on WebGL.

sorry, this is different, ok so what should i do to fix that problem?

In what way it’s different? Could you post a development build stacktrace ?

nehabh2012: Able to find a solution? I am able to create the Android apk and play my animation when vumark is detected. But when I try to build WebGL one, it fails with errors. Did you find a way to achieve the animation through WebGL and marker?

does anyone know of a AR sdk that will work with unity and run in the browser.

I dont want have to use ar.js with a retarded old render engine

Just to answer the initial question, Vuforia does not support WebGl and that is the reason why it won’t work as of Jan 2018.

It does Android, iOS and UWP. No more.
It works in Mac and Windows for Editor only. So you can build and debug but you won’t build.

UWP is the closest solution to run on a computer.