Unity : 5.1.1
Vuforia : 4.2.3
Device Filter : Android FAT(AR Mv 7+x 86)
Can someone please confirm that the Vuforia simply ignores the mask layer that we used on the main camera ?( Application.CaptureScreenshot() )
camera.cullingMask & = ~ (1 << LayerMask.NameToLayer (layerName));
This code runs, but If the Application.CaptureScreenshot () are all represented.
Help Me
source
cameraManager.CameraHideLayer(cameraManager.ARCamera, “Invisible”);
yield return new WaitForEndOfFrame();
Application.CaptureScreenshot(fileName);
This problem did not happen in Vuforia 4.0.105
This problem did not happen in Development Build.