Vuforia (specifically, QCARAbstractBehaviour.Update() ) allocates a LOT of memory for the garbage collector. We’re talking 0.9MB like clockwork every frame, causing a GC collection every 4 frames or so. Now, a little garbage for a complex thing like vision processing I can understand, but this is at kind of a ridiculous level. Does anyone know any trick to reduce these allocations?
Using Vuforia 3.0.9 on Unity 4.6.1 on OS X 10.9