Vuforia scene not rendering - using Unity 3.5

Hi,

I am using Qualcomm’s Vuforia 1.5.9 augmented reality extension for Unity. I built a very simple demo scene with an image target (wood chips) and a box on top of them in Unity 3.5.0.f5. When I build the project and deploy it on my Samsung Galaxy tablet, the application runs, but I don’t see the box rendered on top of the image target. I see the camera output, but no augmented reality is rendered over it.

I was using the old QCAR SDK that came out before Vuforia together with Unity 3.3 and it was working fine. Now that I upgraded to Vuforia and Unity 3.5, it doesn’t render anything.

Has anybody experienced this problem, please?

Thank you

Okay. I got the solution. I asked on Qualcomm’s forum and one gentleman was nice enough to explain to me that I missed setting up Data Set Load Behaviour in Unity’s AR camera. I had to active the image target data set and load the corresponding image target. Once I set these two things up, built and deployed, all worked well.

Good luck!

Hi.
I have the same problem trying to run the simple sample of the tutorial. Could you please give me some deeper explanations of the steps you followed to solve it ?
Thanks in advance.