Hi,
I am using Qualcomm’s Vuforia 1.5.9 augmented reality extension for Unity. I built a very simple demo scene with an image target (wood chips) and a box on top of them in Unity 3.5.0.f5. When I build the project and deploy it on my Samsung Galaxy tablet, the application runs, but I don’t see the box rendered on top of the image target. I see the camera output, but no augmented reality is rendered over it.
I was using the old QCAR SDK that came out before Vuforia together with Unity 3.3 and it was working fine. Now that I upgraded to Vuforia and Unity 3.5, it doesn’t render anything.
Has anybody experienced this problem, please?
Thank you