Vulkan simply does not work on Oculus Quest from Unity 2019.3.0f6, at least with URP.
I submitted a bug report which has attached a VERY simple project that has almost nothing in it (some primitive shapes near the camera with no behavior at all). Building with OpenGL ES 3 works fine. Building to Vulkan, with NO other changes to the project, yields a broken right eye (thus an unusable build). (Will update with the case # once it comes through).
Some of the project settings:
If some other brave soul would like to try the same exercise with built-in renderer instead of URP, that might be helpful.
OK, I tried a similar “hello world” empty project with the built-in renderer instead of URP and it seems to be OK. So I think this problem is specific to URP/Vulkan.
I think @ROBYER1_1 tested with built-in + Vulkan and it didn’t work (same right eye issues).
I had a similar experience with URP: Follow-Up on XR Platform Blog Post - How are the various systems supposed to work together?
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