hello,
I`m working on a simulator game and I need to integrate a Vuzix Eyewear, a pair of glasses that show a virtual 3D screen to the user.
Unfortunately, I can`t get Unity to recognize the hardware,as the best scenario for me would be if Unity could recognize it as a joystick so I could use the eyewear`s head tracking input to move the camera.
Any ideas on how to get this done? The eyewear came with a software that tracks the input, but I`d rather not use it if possible.
If you have the SDK to access the device interface for the eyewear, you could write a plug-in (Pro Only) to read in the input.
Alternatively you could write a custom driver to read the eyewear as a joystick or a custom app that essentially does what their software does and maps the device's input as Joystick input.
The included software that came with it will only really be a solution to your problem if it will register the hardware as a joystick or other defined input, otherwise you still need to write a plug-in or other interface to get the input into Unity.
Bravini
3
it is possible to use the VR920 glasses with glovepie version 0.30 or older, there is a readymade script that will emulate the inputs as mouse movement and it can easily be changed to joystick emulation. Then all you gotta do is configure the Unity's input manager accordingly.
A mouse emulation head-tracking driver for the 1200VR (should also work for 920VR, etc.).
http://forums.vuzix.com/Topic6253-2-1.aspx