[W.I.P] Hexagon Online - Pre Alpha Version : 0.0.1.6
- What is Hexagon Online :
Hexagon Online is an independent project, the objective of the project
Is to have the basis of a multiplayer game to the first person.
The project and still in development (Prototype state), which means that are concept too.
Nice start. No jitter in the movement you sometimes see with simple unet implementations. Have you tested online yet or just local?
Are you using Network transform & Network animation ?
I’m also working on an fps solution with unet and I’m on to my second iteration as my first attempt was a bit too reliant on commands & rpc’s.
Thank you, all the tests are carried out online,
The network structure is based on authoritative server.
We use only the Commands & Rpc’s for the movements, based on **This **if it can help.
We do not use Network Transform, or Network Animator, this is synchronize it in a dedicated script only for that.
Thanks for the info. I’m also using that site as a reference along with Www.gafferongames.com and using a custom message with compressed byte attached data.
I look forward to seeing your progress and what you do with it.
Thanks you, we use UNet and the client prediction, as I recently said, above you will find more information Here.
There are also some posts **Here **that are very interesting, I hope to anwsred to your question.
If you use Photon Network you can also have this result.