Hey, my name is Gerald and I have been developing games for several years as a hobbyist and at an Austrian company.
Now I am programming at a Japanese game company and freelancing on some programming projects.
For my future game, I need to implement a ingame visual scripting system.
So, I would like to know if there is a need for that asset too, which I would publish in the store.
The asset could look and behave like UE4s or Playmaker; based on common Unity UI elements.
Price would be about 100$.
Use cases:
- Let the community customize and create new content
e.g. Overwatch released the “Workshop” and the community creates new game modes - Programming puzzles
e.g. hack a closed door - Ingame mods and addons
e.g. in World of Warcraft you can customize the UI (Layout, Size, etc.), but not ingame
With the visual scripting asset it could be done ingame, maybe for even non-programmer players - Games with editors could provide more freedom
e.g. a racing game with a track editor could implement special events or mess with physics - Some games offer custom scripts in their games (e.g. in LUA)
With the asset, non-programmer could also do some stuff - Development, debugging and prototyping possiblities for your game
e.g. easily create events or spawn enemys, without stopping game and in a build - Let the player change behaviours and variables
e.g. change enemy attack behaviours or change character move speed - Programming learning games
- For games like Mario Maker
Please let me what you think. Any ideas are also welcome!