About
Waddlefield is a tactical strategy game for the iPhone/iTouch, episodically developed and released. Nine adorable playable farm animals, seven devious enemies, a story mode and an endless arcade mode are contained in the November release.
Create a team of cows, bunnies and sheep, all with their own unique abilities and statistics, to chase the foxes and hedgepigs off the Waddlefield. Chase down the devious llama, Blue Tail, and try to get the stolen pie back to the Waddlefarm!
Design, programming and art by me. Was definitely a learning experience for me, having not done pixel sprites before. I really enjoyed developing this title, and look forward to future updates where I expand the story.
The game has been submitted, and I’m hoping it’ll be in the app store by mid-November
Waddlefield is done. The next few hours will be combing through the forum, looking at suggestions, advice, and gotchas for the submission process. After the submission, later today, the priority is going to be some YouTube/Vimeo videos.
Thanks to everyone who encouraged and supported me during the development, hopefully it is warmly received when it is in the app store.
Bunnies!!! My friend says it looks like a DS game 'coz of the pixel art.
It seems like an interesting concept though a tactical games using farm animals, ehehe.
By the way, thank you for that tutorial you made for Unity-Facebook. Can you put your game on FB as well? Even just a short version, 'coz I don’t have an iPhone and that game really looks adorable
I am working on a Facebook ‘prelude’ version, as a demo. I am also planning on porting this over to Windows/Mac in the next couple months, so anyone who doesn’t have an iPhone will be able to partake in the adventure as well.
Guys, how did you made a 2D in iPhone? Using Planes and raycasts, GUI2D or another way? I’m just curious because I’m going to make other type of 2D game for the iPhone and don’t know the best solution for that.
Waddlefield is actually made with GUIManager which is a GUI enhanced version of SpriteManager. It is essentially a game made completely with GUI functionality. Buttons and textures.
I did all the artwork myself. Slowly getting more and more experience.
I’ve touched up some of the UI/Menu art from Chapter 1, and I expect that by Chapter 3 I’ll update the character art for the original heroes and original minions.