I have a animation to play in update function in switch case.
after animation finish, a boolean get active
I written code as
case "play":
animation.Play("play");
gobool = true;
startbool = false;
break;
But works together.
How can i escape from this issue?
Thanks in Advance
fafase
2
if(animation.isPlaying)
or
if(animation.IsPlaying("myHappyAnimation"))
first check if any animation is playing the second is a function that checks if the animation passed as parameter is playing
Try yield WaitForSeconds() and in that use the time which is taken by the length of your animation’s play…
EtherIT
4
animation.Play(“play”);
StartCoroutine(WaitAndCallback(animation[“play”].length));
in update function
IEnumerator WaitAndCallback(float waitTime){
yield return new WaitForSeconds(waitTime);
gobool = true;
}