I need to load a terrain in a scene to run on it with a car. I’m using the AssetBundle example project scripts for this, but the problem comes because the car must to read the terrain underneath at Start function.
The result is an error at the very start, because the car script try to read the terrain when still is not downloaded, so my question is, Is there any way to prevent script execution until the asset is properly downloaded and instantiated?.
Think that there are another scripts and stuff dependent of the terrain download. What I want is that all the scene wait for the download before starting.
Thank you