Wait for player connection lost unet

When a player is connected to a cellular network during the play and their phone rings they will lose their connection.So, the question is how the other client can wait for this player on server side to get back to the game?,When a player is connected to a cellular network during the play and their phone rings they will lose their network connection.So, the question is how the other client can wait for this player on server side to get back to the game?

Maybe you could add a little more information about the serversided code that you got. But what you could do is block every action of the client that is still connected (block the action on the serverside) and return a message to the client, telling him that he needs to wait for the other client to log back in. While you are displaying this message every action of the client can also be frozen on clientside. Once the other player connects to the server, you can allow actions from both players. With the information that you provided its pretty hard to help you. It would be nice if you could add a little information about the networking tools that you are using.