I am trying to add a 2 sec wait after the destroy:
- foreach (GameObject g in gemList1)
- {
- Destroy(g);
- //want to add a time delay of 2 secs here
-
Invoke cant work because I have a parameter. Also IEnumerator seems to be prefixed before the function. Thanks for your ideas.
IEnumerator seems to be prefixed before the function?
Like you read this elsewhere?
You’re looking for a Coroutine : calls an IEnumerator function and can yield for seconds, amongst other things.
IEnumerator GemDestroy() {
WaitForSeconds wfs = new WaitForSeconds(2);
for(int i = 0; i < gemList.Count; ++i) // this presumes gemList is type 'List', must be '.Length' if it's an array.
Destroy(gemList[i]);
yield return wfs;
}
}
And call it like this: StartCoroutine(GemDestroy());
Check this out for more depth, if you’re interested:
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