I have a coroutine that is supposed to change the variable AmmoCount by 1 and then wait a bit to stop it from changing to quickly but it doesn’t seem to be waiting.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AmmoDisplay : MonoBehaviour
{
public GameObject ammoTextUI;
public int AmmoCount;
// Update is called once per frame
private void Start()
{
AmmoCount = 20;
}
void Update()
{
if (AmmoCount > 10)
{
ammoTextUI.GetComponent<Text>().text = "0" + AmmoCount;
}
if (AmmoCount > 0 & AmmoCount < 10)
{
ammoTextUI.GetComponent<Text>().text = "00" + AmmoCount;
}
if (Input.GetMouseButton(0) && AmmoCount > 0)
{
StartCoroutine(Wait());
}
if (AmmoCount == 0)
{
AmmoCount = 20;
}
}
IEnumerator Wait()
{
AmmoCount--;
yield return new WaitForSeconds(10f);
}
}
Plz Help!