Wait until SceneManager.MergeScenes is Done

Is it possible to Wait until Unity’s SceneManager.MergeScenes call is done? On a slower computer I’ve noticed an issue where the MergeScenes is taking too long and it’s causing the scene to look like it is popping in after my load screen. I tried to wait until the merge was done to hide my load screen, but it seems I’m hiding the load screen too soon.

In documentation there is this line:

NOTE: This function is destructive: The source scene will be destroyed once the merge has been completed.

Perhaps it can help you.

Can you show me your code of merging the scenes ? The Unity reference is not enough for me :confused:

Nobody could answer that simple question? I’m looking for that answer too but I won’t wait three years.