Is it possible to Wait until Unity’s SceneManager.MergeScenes call is done? On a slower computer I’ve noticed an issue where the MergeScenes is taking too long and it’s causing the scene to look like it is popping in after my load screen. I tried to wait until the merge was done to hide my load screen, but it seems I’m hiding the load screen too soon.
In documentation there is this line:
NOTE: This function is destructive: The source scene will be destroyed once the merge has been completed.
Perhaps it can help you.
Can you show me your code of merging the scenes ? The Unity reference is not enough for me ![]()
Nobody could answer that simple question? I’m looking for that answer too but I won’t wait three years.