I’ve been experimenting with shaders on android the last couple of days, and i noticed that the project slows down for seemingly no reason
on the profiler can be seen that GFX.WaitForPresentOnGfxThread takes up most of the time in the frames, but after looking at the GPU Ussage and Render Thread, i cant find a reason why it would go down to 15FPS except GPUProfiler.EndQueries
Profiler:
it also seem that GPUProfiler.EndQueries is 2 frames behind
Does anyone know a reason for this and/or a reason why WaitForPresentOnGfxThread and GPUProfiler.EndQueries takes that long
