How does one go about creating their own implementation of YieldInstruction? I browsed the coroutine classes in MonoDevelop, but couldn’t find anything in the object browser that could hint me into what are the requirements.
I was just interested in creating my own version of WaitForSeconds, like WaitForRealSeconds one that uses Time.realtimeSinceStartup instead.
Time.realtimeSinceStartup wouldn’t fit running on unity-instance dedicated servers, because after running for 1.5 days, the float time precision will be down to 0.1 seconds, then to 1 second after running for 2 weeks, which might lead to a disaster. Correct me if i’m wrong.
How about Network.time ?