alright so this is probable really simple (like all the other problems i’ve had so far)
but what i want is that after you’re hit and destroyed, it will wait a little bit before instantly restarting the level…
thanks for the help ![]()
alright so this is probable really simple (like all the other problems i’ve had so far)
but what i want is that after you’re hit and destroyed, it will wait a little bit before instantly restarting the level…
thanks for the help ![]()
var isPlayerDead:boolean = false;
var waitBeforeRestart:float = 3.0;
function Update(){
if(isPlayerDead){
RestartLevel(waitBeforeRestart);
}
}
function RestartLevel(t:float){
yield WaitForSeconds(t);
Application.LoadLevel(Application.loadedLevel);
}