here is my code that is attached to my player, this is a very simple game as its my first Unity Project.
when my player hits certain objects he dies, and by dies i mean the player is just moved back to the starting position. i want the player to disappear for 3 seconds before he is moved back to the starting position here is my code;
death is called in OnTriggerEner or OnCollisonEnter the player is moved to the spawn but instantly,
public void Death ()
{
ReSpawn ();
//spawn is private Vector3 spawn = transform.possition;
transform.position = spawn;
}
IEnumerator ReSpawn ()
{
gameObject.SetActive (false);
yield return new WaitForSeconds (5);
gameObject.SetActive (true);
}
any clue as to why this does not work im at beginner-ish level