I’m making a game similar to Fruit Ninja, but instead of swiping fruits, you have to click boxes.
I’m making the tutorial for the game and I want to throw a few boxes, one by one, freeze them into the air and show some info and let the player click them before spawning in the next one. I can’t seem to check if the previous box has been destroyed before Instantiating the next one. Tried a while loop and it just froze the entire editor. I tried by putting a CheckBox
tag before an if check if the box is still on the scene and if the box was on the scene I would use go to to go back to the box tag and if not I would instantiate the next box and that also froze my Unity editor.
IEnumerator showTexts(float waitTime)
{
Instantiate(welcomeText,welTextPos,Quaternion.identity);
yield return new WaitForSeconds(waitTime);
Instantiate(welcomeText2,welTextPos2, Quaternion.identity);
yield return new WaitForSeconds(waitTime);
Instantiate(firstBox);
firstBoxInstance = GameObject.Find("TutorialWhiteBox(Clone)");
}
I tried using a coroutine because it allows WaitForSeconds
function which I need so I can show text on screen for a limited time. From here I just want to spawn the next box to spawn after the first one has been destroyed.
Any help is appreciated. Thank you!